Tag Archives: Brucie Kibbutz
Grand Theft Auto IV: Brucie’s Street Races
Unlocked after the mission No.1, Brucie’s Street Races are extremely easy, or quite difficult/impossible, depending on your choice of vehicle.
It is advisable to use the Turismo showroom as your source of thoroughbred vehicles, so you don’t lose one of your rares on the way back to a parking space (it happens).
Once you have your vehicle (or even on your way to it) call up Brucie and ask him to enter you in a race. Remember not to try and elimate your opponents with bullets, you can shoot a few tyres, but too many bullets (or any deaths) and the other racers will drive away, cancelling the race.
At the beginning of each race, drive like a complete prick, spin-out other drivers, force them into obstacles, whatever you can to knock them out of the equation.
If you’re not a good driver, don’t attempt record-breaking times, take it easy and you’ll do fine. Take it too hard and you could well end up wrapped round an obstacle/flaming car with your opponents passing you.
You must come first in each of the 9 different races across Liberty City, once you have, you will gain 2% towards your 100% game completion.
- South Algonquin
- Airport Run
- Dukes Blvd
- South Broker
- Star Junction
- Road to Bohan
- North Alderney
- Elevated (Mid-Alderney)
- South Alderney
However, for the Trophy achievement, you must finish first in a total of 20 races. Once you have completed 20, you’ll receive
Genetically Superior (
).
Note that the mission No.1 is counted as your first race, so you only need to complete an additional 8 for your game completion, and 19 for your Trophy achievement.
If you are finding these races too difficult, there is a glitch that has been known since the release of the game. It is displayed in the following video. (It can’t be done during the mission No.1 as Brucie Kibbutz is sitting in the car with you and won’t answer the phone)
Grand Theft Auto IV: Brucie’s Exotic Exports
After Roman’s “Logging On” mission, Brucie will email you the details of a car he wants boosted.
Simply check your emails at a TW@ internet cafe (or the laptop in your safehouse, if unlocked) and reply positively, the reason being that many have reported problems completing the mission after replying negatively, while others say they have, just stick with positive to be safe.
After replying, a GPS marker should appear on your radar. Simply head to the location and take posession of the vehicle, once it’s in your hands, drive back to Brucie’s lock-up.
There isn’t really that much resistance when stealing the cars, but make sure you have full health and armour before you start this, beginning with 100% health and 100% armour should be enough to get you through the 10 boosts.
Almost all of the vehicles are located on the first island so it’s not too far to drive. As you’d probably expect, the vehicles are valued based on the condition of the car upon delivery, however, there is a Pay’n'Spray near-by should you turn up with your car looking like Memphis Raines’ “Unicorn” in Gone in 60 Seconds and wish to maximise your profit, however considering that the state of the economy in this game is similar to III’s (you can’t really buy anything), I wouldn’t worry about it too much.
After delivering a car, check your emails again (there’s a TW@ not too far from Brucie’s garage) there should be a new one in there, however sometimes you might have to wait a while, it seems to vary for some people.
Once you’ve done all 10, Brucie will pass your number onto his mate Stevie, unlocking Stevie’s Car Boosting (Text Message Cars). You will also be awarded with 2% game completion and
Order Fulfilled (10
).
Grand Theft Auto IV: Stevie’s Text Message Cars
Welcome to what Grand Theft Auto is all about, boosting cars!
This side mission leads on from Brucie’s Exotic Exports, after which Brucie will pass your details onto Stevie, who will in turn open up the garage in Dukes and begin sending you text messages (actually, MMS, but who cares) detailing a specific vehicle he wants you to steal.
There are 30 vehicles you will need to deliver. If you are hitting these in a row (the most efficient way to do this, but you don’t have to), find and steal the vehicle and take it to the Dukes garage (marked in green on our map below).
Oonce you deliver the vehicle run back to your Dukes safehouse (not too far away, seems quicker running than stealing another car) and save your game to advance the time six hours, go back outside and by the time you get to a Taxi you should have received your next job.
Upon completion of Stevie’s contract, you will be awarded with
You Got The Message (
) and 2% game completion.
You could of course attempt to work it out for yourself, but if you can’t be bothered with that, or are finding it too difficult to locate one of the vehicles, we have a handy map here for you to use.
We suggest saving this map so you can mark off vehicles as you go along. (Click to enlarge)
We also have a guide of prices, note that the more damage your vehicle takes, the less you’ll be paid upon delivery. The vehicles Stevie will ask you for are highlighted.
|
|








